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Versus Mode

  • Writer: Roberto Reynoso
    Roberto Reynoso
  • Apr 19
  • 1 min read

Updated: May 24

Engine: Unreal Engine | Genre: Platform Fighter | Platform: PC


Current Progress of Versus Mode

Overview

This is a project I have wanted to start for a long time, yes it was part of my final for one my engineering classes, though it is the start of what something i actually want to continue on and create. Versus mode is a platform fighter very inspired from the Super Smash Bros. franchise, in which I am very fond of. Though this project has a deeper goal, which is for my own benefit and that is to learn how to implement roll back netcode. I wanted to implement roll back netcode where it makes the most sense to do so, and fighting genre is one the main genres in my opinion that needs roll back netcode.


In this project I used many different programming patterns, which include the Command, Hierarchy State Machine, and Sand box patterns. I am actually quite proud of how my systems turned out, though having implemented the Hierarchy state machine it is still so much to keep track of, though I did my best in organizing in a way to alleviate that issue as much as possible. This is the current progress of the game as the video shows, I plan to continue this endeavor, so that I can learn roll back netcode, while designing something that I believe is fun.

 
 
 

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Roberto Valentino Reynoso

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