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Ghost Trap

  • Writer: Roberto Reynoso
    Roberto Reynoso
  • Jan 12
  • 1 min read

Updated: May 24

Engine: Unreal Engine | Genre: Horror | Platform: PC


Ghost Trap

Overview

In this project my goal was to create a unique take on the horror genre, inspired from one of the early classics Pac-Man. It didn't need to be a horror experience, though I have become very fond of that game genre. This project includes various systems, a big part of the game was implemented the pathfinding for the enemy AI. I decided to go with a waypoint approach, though I was concerned with how I would be able to get the neighbors of each waypoint in the world, while placing them in the world. I decided to have each waypoint find their neighbor by using a raycast, which was able to get a neighbor based on whether it was valid or not (like if there was a wall in the way or not).


I also decided to implement the movement in way where you auto move based on the direction you were facing, these controls had to change from how Pac-Man originally did it, since I was working with a first person perspective and it just felt better to play with the changes I had made.


I do like the concept that I created over all, though if I were to ever go back to this project I would overhaul a lot of what I did, with improved implementation.

 
 
 

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Roberto Valentino Reynoso

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